When a comet tears through the atmosphere and impacts on the surface of planet Earth, no one has to tell the 14th Platoon that it’s going to be a very bad day. Instead of the anticipated explosions upon impact, the pieces of the comet hit and created massive domes of energy that wiped entire cities out in one blow.
When the 14th Platoon is sent out to do reconnaissance, things go from bad to worse. At the center of each energy dome is a piece of an alien spacecraft, presumably destroyed in an unrelated incident light-years away. Which was bad enough already before the battalion is met with heavy resistance from an unknown force.
It’s a terrible kind of day.
But, then again, is it ever a good day for an alien invasion?
In Anomaly: Warzone Earth, you take command of the company known as 14th Platoon, investigating and ultimately taking on the alien forces threatening humanity. The game is a unique hybrid of real-time strategy and tower defense and the mash-up works surprisingly well. And, from what I saw, the story sounds moderately interesting, albeit nothing new.
Real-time strategy games generally don’t transfer well to consoles because the interface is so much better suited for a mouse than a controller. I find them to be a frustrating affair. When I want to select a group of units and move them across the map, I’d rather control one that is designated as a “leader” and have the rest of the group follow suit than use a cursor to point and click on the desired destination. All that pointing and clicking is an inefficient way to wage war with a controller, especially in real-time.
Apparently indie game company 11-bit Studios heard my cries and Anomaly is their response. You control a single unit leading a group of assault vehicles to different objectives as you fend off the encroaching alien threat. Each level consists of a map made of multiple paths and you choose the direction your squad will take at each intersection. Before each level begins, you set the route you want to take. This isn’t a permament choice- you can modify it at any time during gameplay. Which is a good thing because you’ll always need to be ready to adjust your route as strange events occur, like the emergence of enemy reinforcements or when electrically-charged debris falls in your path. As the commander you are free to roam the map in its entirety, straying from the main roads to gather supply drops that you’ll need to complete each mission.
The game takes place from a top-down perspective and the graphics are flashy and polished. ‘Nuff said.
Anomaly has a unique approach to traditional strategy mechanics in that it plays like a tower defense game in reverse. As you traverse the roads to your objective, you will encounter stationary foes determined to impede your progress through the streets of cities like Baghdad or Tokyo. Enemies in the demo range from simple laser turrets to nastier foes that fire devastating missiles. You cannot attack outright, but your squadron will open fire as soon as hostile forces are in range. You are there to provide support by performing maintenance, gathering resources and calling in reinforcements. Each level provides a new ability or unit at your disposal, such as commanding three vehicles instead of two or calling in a laser strike to decimate enemy forces ahead.
For an indie game, Anomaly: Warzone Earth is quite the catch, successfully appealing even to skeptics like myself. I would definitely recommend checking it out.
Platform reviewed: PS3
Impression: Pretty good. A unique blend of RTS and tower defense, Anomaly is worth a look.